using System.Drawing;
using Microsoft.DirectX.Direct3D;

namespace RPGOnline.Controls.Map.Layers
{
    public interface ILayer
    {
        void Clear();
        void Draw();
    }

	public interface ICellsLayer : ILayer
	{
		MapCell this[int x, int y] { get; set; }
		void DrawObstructionMap();
	}
}